First Aid Relays Game
This Game is meant for Scouts BSA, Webelos scouts.
Notes:
These are a handful of different First Aid games that can be fun and useful.
Make sure scouts have been taught the various skills before doing the games.
Make sure scouts have been taught the various skills before doing the games.
Instructions:
Fireman's Drag Relay:
Two teams - half the members of each team are firemen, the other half are victims and are laying on their backs. On signal, the first fireman runs up to a victim, ties the wrists together with a neckerchief, and pulls the victim back to the starting line with the fireman's drag. Touch off the next fireman, who then rescues the next victim. First team to bring in all their victims wins.
Two-Man Carry Relay:
Number each scout on each team.
#1 and #2 carry #3 using a four-hand seat carry for conscious victim to end and back.
#2 and #3 carry #4.
Continue through scouts.
Next-to-Last and Last carry #1.
Last and #1 carry #2.
If a victim touches the ground, stop and do some penalty, re-form the carry and continue.
Stretcher Relay:
Need two staffs and a blanket for each team to create stretchers. Also need paper cups and water.
#1 and #2 create a stretcher and carry #3 to end and take stretcher apart. Each scout brings back one piece of the stretcher.
#2 and #3 carry #4. Continue through scouts. Next-to-Last and Last carry #1. Last and #1 carry #2.
Bonus: Have the victim carry a paper cup of water. The team with the most water left gets a bonus.
Arm Sling Relay:
Teams line up in relay formation with one scout acting as victim and standing in front of the team 30 feet away. All other scouts have their neckerchiefs on properly.
The first scout on each team runs to the victim, asks what is wrong, and applies an arm sling to the arm indicated.
When the judge sees that the sling is correct, he calls out "Cured!".
The scout removes the sling and becomes the victim. The previous victim runs back to touch the next member of the team. This continues until all on the team have been victim and rescuer.
Pressure Pad Relay:
Teams line up in relay formation with one scout acting as victim and sitting in front of the team 30 feet away. All other scouts have their neckerchiefs on properly.
The first scout on each team runs to the victim, asks what is wrong, and applies a neckerchief folded into a pressure pad where indicated.
When the judge sees that the pad is correct, he calls out "Cured!".
The scout removes the pad and becomes the next bleeding victim. The previous victim runs back to touch the next member of the team and puts neckerchief back on.
This continues until all on the team have been victim and rescuer.
Two teams - half the members of each team are firemen, the other half are victims and are laying on their backs. On signal, the first fireman runs up to a victim, ties the wrists together with a neckerchief, and pulls the victim back to the starting line with the fireman's drag. Touch off the next fireman, who then rescues the next victim. First team to bring in all their victims wins.
Two-Man Carry Relay:
Number each scout on each team.
#1 and #2 carry #3 using a four-hand seat carry for conscious victim to end and back.
#2 and #3 carry #4.
Continue through scouts.
Next-to-Last and Last carry #1.
Last and #1 carry #2.
If a victim touches the ground, stop and do some penalty, re-form the carry and continue.
Stretcher Relay:
Need two staffs and a blanket for each team to create stretchers. Also need paper cups and water.
#1 and #2 create a stretcher and carry #3 to end and take stretcher apart. Each scout brings back one piece of the stretcher.
#2 and #3 carry #4. Continue through scouts. Next-to-Last and Last carry #1. Last and #1 carry #2.
Bonus: Have the victim carry a paper cup of water. The team with the most water left gets a bonus.
Arm Sling Relay:
Teams line up in relay formation with one scout acting as victim and standing in front of the team 30 feet away. All other scouts have their neckerchiefs on properly.
The first scout on each team runs to the victim, asks what is wrong, and applies an arm sling to the arm indicated.
When the judge sees that the sling is correct, he calls out "Cured!".
The scout removes the sling and becomes the victim. The previous victim runs back to touch the next member of the team. This continues until all on the team have been victim and rescuer.
Pressure Pad Relay:
Teams line up in relay formation with one scout acting as victim and sitting in front of the team 30 feet away. All other scouts have their neckerchiefs on properly.
The first scout on each team runs to the victim, asks what is wrong, and applies a neckerchief folded into a pressure pad where indicated.
When the judge sees that the pad is correct, he calls out "Cured!".
The scout removes the pad and becomes the next bleeding victim. The previous victim runs back to touch the next member of the team and puts neckerchief back on.
This continues until all on the team have been victim and rescuer.
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Comments:
Feb 14, 2013 - Braydon
The game fireman drag relay is so fun.
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