Base Attack Game
Required:
tennis balls
Notes:
Keep an eye out for anyone throwing excessively hard.
Instructions:
The Empire has sent a group of star cruisers to destroy your rebel bases. Your job is to defend your base as long as possible.
If played in a smaller group, one scout is the attacking star cruiser.
If played in a large group, one patrol are the attackers.
The attackers gather at one end of the play area. They are given the tennis balls to use as interstellar missiles. All other players scatter around the play area and stand with their feet spread more than shoulder-width apart. These are the Bases.
A base is destroyed when a tennis ball passes between their legs. They can protect their base by bending at the waist and catching or deflecting thrown tennis balls. They may not bend their knees.
When a base is destroyed, that scout sits down.
Star cruisers can take up to 3 steps while carrying a missile, but only if they make star cruiser noises ( whatever those may be :-) ).
If a star cruiser carrying a missile comes within 10 feet of a base, the gravitational pull will destroy the cruiser. (this is to give the bases a chance.) A destroyed cruiser stands on the sidelines until the round is over.
The last base alive is the attacking star cruiser for the next round, or that scout's patrol becomes the attackers.
Referees along the sidelines may be needed, depending on the trustworthiness of the players.
If played in a smaller group, one scout is the attacking star cruiser.
If played in a large group, one patrol are the attackers.
The attackers gather at one end of the play area. They are given the tennis balls to use as interstellar missiles. All other players scatter around the play area and stand with their feet spread more than shoulder-width apart. These are the Bases.
A base is destroyed when a tennis ball passes between their legs. They can protect their base by bending at the waist and catching or deflecting thrown tennis balls. They may not bend their knees.
When a base is destroyed, that scout sits down.
Star cruisers can take up to 3 steps while carrying a missile, but only if they make star cruiser noises ( whatever those may be :-) ).
If a star cruiser carrying a missile comes within 10 feet of a base, the gravitational pull will destroy the cruiser. (this is to give the bases a chance.) A destroyed cruiser stands on the sidelines until the round is over.
The last base alive is the attacking star cruiser for the next round, or that scout's patrol becomes the attackers.
Referees along the sidelines may be needed, depending on the trustworthiness of the players.
Click one to vote:
Comments:
May 11, 2016 - wiley stewart
As you may see, I'm a star wars fan and I really like this idea for a game.
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