Naval Combat Game
This Game is meant for Scouts BSA.
Required:
For each patrol:
- Twenty strips of cloth, all the same color per patrol
- six 3x5 cards with DESTROYER on them
- four 3x5 cards with SUBMARINE on them
- two 3x5 cards with BATTLESHIP on them
Notes:
You may prefer to combine patrols so you have 3 or 4 teams.
Instructions:
In a central area, mark off a circular area about 30 feet round - this is the battleground.
Define a separate shipyard for each team about 20 feet outside the battleground. In this area, place all their strips of cloth and all 3x5 cards.
Each player loosely ties a strip of cloth on their arm to identify their team. Then, each player that wants to do combat, chooses the type of ship they want to be and enters the battleground.
To battle, a scout will tag an opponent. The two scouts then compare cards. The losing scout gives their cloth to the winner who can either put it in a pocket or return it to the shipyard. Once a cloth is captured, it can not be lost.
Battle winners are determined:
A destroyed player can return to the shipyard and put on a new piece of cloth. The scout may also change the card for a different type of ship if one is available. The only time a ship can be changed is back at the shipyard.
A winning scout can return to the shipyard and exchange ships if desired.
The team with the most cloth strips from opponents is the winner. When all of your team's cloth strips are gone from your shipyard, you must stay in the shipyard.
Define a separate shipyard for each team about 20 feet outside the battleground. In this area, place all their strips of cloth and all 3x5 cards.
Each player loosely ties a strip of cloth on their arm to identify their team. Then, each player that wants to do combat, chooses the type of ship they want to be and enters the battleground.
To battle, a scout will tag an opponent. The two scouts then compare cards. The losing scout gives their cloth to the winner who can either put it in a pocket or return it to the shipyard. Once a cloth is captured, it can not be lost.
Battle winners are determined:
- Battleship destroys destroyer
- Destroyer destroys submarine
- Submarine destroys battleship
A destroyed player can return to the shipyard and put on a new piece of cloth. The scout may also change the card for a different type of ship if one is available. The only time a ship can be changed is back at the shipyard.
A winning scout can return to the shipyard and exchange ships if desired.
The team with the most cloth strips from opponents is the winner. When all of your team's cloth strips are gone from your shipyard, you must stay in the shipyard.
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