Chain Gang Escape Game
This Game is meant for Scouts BSA.
Required:
rope for each scout - about 6 feet
Preparation:
Define starting line for each patrol.
Pile ropes for each patrol about 20 feet from the line.
Define finish line about 50 feet away.
Pile ropes for each patrol about 20 feet from the line.
Define finish line about 50 feet away.
Notes:
knot tying, patrol teamwork.
Instructions:
Your gang is being held unjustly in a state prison. The only way to escape is to get out of the prison yard by working on the chain gang and then making a run for it.
Since this is a jail break, absolute quiet is needed. A 5 second penalty is added for each instance of talking.
Each patrol lines up in single file.
On 'Go' signal, each patrol leader runs to their ropes, picks them up, and returns. The patrol leader takes one rope and passes the rest back so each scout gets a rope.
The patrol leader ties a bowline knot in the rope, and slips it around an ankle.
The patrol leader passes the end of the rope to the next scout who ties a rope to it with a square knot.
That scout then ties the rope around an ankle using a clove hitch and passes the end to the next scout.
Repeat this all the way to the last scout.
The last scout ties a rope on and then makes a bowline and slips it over an ankle.
The last scout quietly signals the leader that the chain is complete.
The entire patrol runs together to the state line (finish line) where they are safe.
A referee checks all knots for correctness. Incorrect knots get a 10 second penalty. Broken knots get a 15 second penalty.
Fastest patrol after adding time penalties wins.
Since this is a jail break, absolute quiet is needed. A 5 second penalty is added for each instance of talking.
Each patrol lines up in single file.
On 'Go' signal, each patrol leader runs to their ropes, picks them up, and returns. The patrol leader takes one rope and passes the rest back so each scout gets a rope.
The patrol leader ties a bowline knot in the rope, and slips it around an ankle.
The patrol leader passes the end of the rope to the next scout who ties a rope to it with a square knot.
That scout then ties the rope around an ankle using a clove hitch and passes the end to the next scout.
Repeat this all the way to the last scout.
The last scout ties a rope on and then makes a bowline and slips it over an ankle.
The last scout quietly signals the leader that the chain is complete.
The entire patrol runs together to the state line (finish line) where they are safe.
A referee checks all knots for correctness. Incorrect knots get a 10 second penalty. Broken knots get a 15 second penalty.
Fastest patrol after adding time penalties wins.
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