Canoes and Compasses Game
This Game is meant for Scouts BSA.
Required:
Canoe, 3 life jackets, 2 paddles, compass, and blanket for each team of 3 scouts
Notes:
If you make this a timed race, there is more chance of collisions in the water.
Instructions:
Set up some numbered buoys at least 100 feet from the shore of a lake, about 20 feet apart.
Set up a starting point on shore for each team.
From one starting point, take compass bearings to each buoy and write down the bearing for each numbered buoy. Also, write down the bearing on a separate slip of paper and put all these slips in a bag at the starting point.
Repeat this for each starting point.
A team of 3 scouts gets ready in a canoe. Two of the scouts are paddlers, and the third kneels in the middle, under a blanket, holding a flashlight and a compass. When the canoe is ready to go, the activity leader gives a slip of paper to the scout under the blanket. The slip of paper has a compass bearing written on it.
When the activity leader starts the game, the paddlers paddle the canoe toward the buoys based on the directions given by the scout under the blanket. The navigator under the blanket should tell them to turn 'port' or 'starboard' as needed.
When the canoe reaches a buoy, the number of the buoy is recorded on the slip of paper and the team returns for the next slip. The activity leader on shore takes the completed slip and gives the navigator the next slip from the bag.
Repeat as many times as you have time for.
Set up a starting point on shore for each team.
From one starting point, take compass bearings to each buoy and write down the bearing for each numbered buoy. Also, write down the bearing on a separate slip of paper and put all these slips in a bag at the starting point.
Repeat this for each starting point.
A team of 3 scouts gets ready in a canoe. Two of the scouts are paddlers, and the third kneels in the middle, under a blanket, holding a flashlight and a compass. When the canoe is ready to go, the activity leader gives a slip of paper to the scout under the blanket. The slip of paper has a compass bearing written on it.
When the activity leader starts the game, the paddlers paddle the canoe toward the buoys based on the directions given by the scout under the blanket. The navigator under the blanket should tell them to turn 'port' or 'starboard' as needed.
When the canoe reaches a buoy, the number of the buoy is recorded on the slip of paper and the team returns for the next slip. The activity leader on shore takes the completed slip and gives the navigator the next slip from the bag.
Repeat as many times as you have time for.
Click one to vote:
Comments:
Mar 19, 2020 - Peter Zelchenko
Great game, some comments:
* You say it, but it should be emphasized that the team must return to the starting point to get the next clue, and not give them the whole bag at once or the compass bearing is wrong.
* You can score this based on time, and also use it as a decoding step during a compound treasure hunt to find the goodies (e.g., the numbers add up to a combination). If you are worried about collisions, just make the order different for each group. You've got two paddlers, there should be no problem seeing and avoiding collisions anyway.
* You say it, but it should be emphasized that the team must return to the starting point to get the next clue, and not give them the whole bag at once or the compass bearing is wrong.
* You can score this based on time, and also use it as a decoding step during a compound treasure hunt to find the goodies (e.g., the numbers add up to a combination). If you are worried about collisions, just make the order different for each group. You've got two paddlers, there should be no problem seeing and avoiding collisions anyway.
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