Stalking and Reporting Activity
This Activity is meant for Scouts BSA.
Required:
paper and pencil for each pair of scouts.
flag and whistle for game leader.
troop roster and pencil for game leader.
flag and whistle for game leader.
troop roster and pencil for game leader.
Instructions:
Game leader positions himself in a visible location.
People pair up and take a paper and pencil. Each pair is sent off a few hundred yards through the fields and woods so they can no longer see the game leader.
When all scouts are distributed, the game leader blows his whistle to start the game.
The objective of the scouts is to observe the game leader, noting down all his activity. They should also attempt to get as close as they can to the game leader without being detected.
The game leader should observe the outlying land looking for scouts. Each time he sees a scout that he can identify, he puts one mark by the scout's name on the roster.
The game leader should also occasionally do obvious activities such as search through binoculars, read a newspaper, use a compass, sharpen his knife.
If the game leader writes down all the activities he will be doing beforehand, it makes his job easier and makes scoring easier.
When time is up, the game leader should blow his whistle and wave his flag to have all scouts stand and wave wherever they are. The game leader should give points for closest pairs. Then, call all scouts in. At that time, scouts get points for all activities they have written down and lose points for each time they were seen.
People pair up and take a paper and pencil. Each pair is sent off a few hundred yards through the fields and woods so they can no longer see the game leader.
When all scouts are distributed, the game leader blows his whistle to start the game.
The objective of the scouts is to observe the game leader, noting down all his activity. They should also attempt to get as close as they can to the game leader without being detected.
The game leader should observe the outlying land looking for scouts. Each time he sees a scout that he can identify, he puts one mark by the scout's name on the roster.
The game leader should also occasionally do obvious activities such as search through binoculars, read a newspaper, use a compass, sharpen his knife.
If the game leader writes down all the activities he will be doing beforehand, it makes his job easier and makes scoring easier.
When time is up, the game leader should blow his whistle and wave his flag to have all scouts stand and wave wherever they are. The game leader should give points for closest pairs. Then, call all scouts in. At that time, scouts get points for all activities they have written down and lose points for each time they were seen.
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