Scoutmaster Stalking Activity
This Activity is meant for Scouts BSA.
Required:
optional whistle
two volunteers to be deer.
one leader to explain the game.
two volunteers to be deer.
one leader to explain the game.
Instructions:
The Scoutmaster and one other volunteer play the role of deer out in the woods. They should walk a few hundred yards away from the troop before the game begins and let the game organizer know the general location where they will be. As deer, they should casually walk around the area, stopping occasionally to survey the area around them for predators.
The scouts play the role of predators and try to stalk up to the deer without being seen.
If the deer see a predator, they should quickly walk away in the opposite direction. The predator can then stay hidden, wait, and then continue stalking. Or, the predator can stand up, wave, and come to the deer having given up the task.
If a predator gets within 10 feet of the deer without being seen, the predator stands up and announces themself. Predator scores points for his patrol. The rest of the game, the predator can walk with the deer, but may not point out predators or influence the game.
When there are 5 minutes left in the game, the Scoutmaster should blow twice on a whistle to indicate the game is winding down and to alert scouts to the deer's location.
When time is up, one long blow on the whistle tells all scouts to stand up and wave. The closest ones to the deer gain points for their patrols as determined by the Scoutmaster.
The scouts play the role of predators and try to stalk up to the deer without being seen.
If the deer see a predator, they should quickly walk away in the opposite direction. The predator can then stay hidden, wait, and then continue stalking. Or, the predator can stand up, wave, and come to the deer having given up the task.
If a predator gets within 10 feet of the deer without being seen, the predator stands up and announces themself. Predator scores points for his patrol. The rest of the game, the predator can walk with the deer, but may not point out predators or influence the game.
When there are 5 minutes left in the game, the Scoutmaster should blow twice on a whistle to indicate the game is winding down and to alert scouts to the deer's location.
When time is up, one long blow on the whistle tells all scouts to stand up and wave. The closest ones to the deer gain points for their patrols as determined by the Scoutmaster.
Click one to vote:
Scouting 2024 - Ask a Question - Add Content
Just for Fun: Socializing merit badge
This site is not officially associated with Scouting America
Find more Scouting Resources at www.BoyScoutTrail.com
Follow Me, Scouts
Recent Comments