Healing Ground Activity
This Activity is meant for Scouts BSA, Webelos scouts.
Preparation:
Mark out a 50 to 100 foot long play area.
Notes:
This activity promotes problem solving, teamwork, and trust.
Instructions:
Objective: Heal everyone in your patrol as fast as you can.
Scenario: Your patrol has contracted a strange, paralyzing sickness from the food prepared for breakfast. This sickness causes paralysis from the shoulders down. Luckily, your patrol leader seems to be immune, and has found a mineral deposit that sucks the poison from your body and allows you to walk again.
The patrol leader must transport someone across. Then, that scout can help bring others across.
You may use an optional rule that the scout being transported must be completely off the ground to be moved - cannot be dragged.
Reflect:
Allow the scouts to try again this time choosing the first immune scout they want.
Scenario: Your patrol has contracted a strange, paralyzing sickness from the food prepared for breakfast. This sickness causes paralysis from the shoulders down. Luckily, your patrol leader seems to be immune, and has found a mineral deposit that sucks the poison from your body and allows you to walk again.
The patrol leader must transport someone across. Then, that scout can help bring others across.
You may use an optional rule that the scout being transported must be completely off the ground to be moved - cannot be dragged.
Reflect:
- What was the plan used to solve the problem?
- How did you all come to that plan?
- How was Trust needed in this activity?
- How did you show you could be trusted?
Allow the scouts to try again this time choosing the first immune scout they want.
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