SCIENCE - GAMES
Electric
Freeze Tag
Play a
game of freeze tag. When a partner
is tagged by the player who is "It," he must freeze in place. The player who is "It" tries to tag all
of the players and get them frozen, but if a frozen player is tagged by another
player, he is free to run again.
However, players are allowed to form an "electric circuit" from base out
to anyone they are trying to unfreeze.
As long as the circuit can be traced back to base, any player in that
circuit is considered to be on base.
Electric
Squeeze
Cub
Scouts hold hands while standing in a circle with "It" in the center. One player starts the "shock" by gently
squeezing the hand of a player next to him. That player passes the "shock" on to his
neighbor and so on. The shock may
be sent in either direction. "It"
watches the faces and hands of the players and tries to guess where the shock is
at any given moment. When he
guesses correctly, he trades places with the person who got caught with the
shock.
Contortionist Relay
Divide
the group into two teams. All
members on a team must hold hands in a straight line. The object is to roll a hula-hoop
parallel along the line and back without letting go of hands. If they get really good, try this with
two hula-hoops going at once.
Flying
Machine
Get an
airplane model propeller from a hobby shop. Cut a wooden dowel rod 1/2" longer than
the propeller. If the propeller
hole is smaller than the diameter of the dowel, rebore the propeller halfway
through. Glue the dowel into the
propeller and let it dry. Hold the
dowel between the palms of the hands, move the hands opposite each other and
twirl! Let the flying machine
go!
Amps and
Volts
Play
this like Storks and Cranes. Divide
the group in half. Half are "amps"
and the other half are "volts."
Line them up at half-court (center of the room). The caller calls out "amps" or "volts"
and that group of players must run to their own wall before a player from the
other team touches them. If they are touched before making it to their own wall,
they join the other team.
Come a Little Closer
"It"
and stands with one part of his body always touching the base. "It" shuts his eyes and counts to 20
while the others hide. When "It" is
done counting he opens his eyes and says, for example "Jim behind the shed" or
"Kyle at the side of the white fence" or wherever he thinks the other kids might
be. If he can't find anybody "It"
says "Come a little closer, 1,2,3,4,5," with his eyes closed. While he does that, the hiding people
come to a closer hideout, or make a dash to touch base before "It" finishes
counting to 5. Keep doing this over
and over until everybody is caught.
This is best played at night or where there are a lot of hiding
places.
Lemon
Derby
Besides
the built-in excitement of this timed event, this quirky race comes with a
twist. Each scout must use a stick
to roll a lemon to the finish line.
Unlike a ball, which rolls true, this fruit has a tendency to wobble and
weave. So the key to winning may be
simply staying the course.