38 Over the Cliff | |
| Intended for: | All Scouts |
| Required: | 2 scouts |
| Script: | Scene: One scout is standing at the top of a high cliff, peering down over the edge. Scout 1: 38, 38, 38, 38, ... Scout 2: (walks up behind first scout ) Hey, be careful there! What are you doing? Scout 1: Take a look! There's 38 of 'em down there! Scout 2: (peers over the edge) 38? 38 what? I don't see anything. (Scout 1 gives him a gentle push on the back, just enough to send him over the edge.) Scout 1: 39, 39, 39, ... |
Banana Bandana | |
| Intended for: | All Scouts |
| Required: | a bandana a banana |
| Notes: | The whole skit has a premise of mistaking 'banana' for 'bandana'. |
| Script: | magician: Hello, everyone! Welcome to the Great Mystero's Amazing Magical Bonanza! For my first trick, I need a volunteer to help me make a bandana disappear. (looking around, he choose a planted 'volunteer' that has a banana inside his shirt or pocket) The volunteer walks up onstage. magician: Thank you for helping me. For this trick, you can not watch me so let's stand back to back. magician: Now, you will need a bandana for this trick - do you have one or do you need to borrow one of mine? volunteer: (reaching in his shirt and pulling out a banana and holding it high for the audience to see) No, I brought my own. I'm ready! magician: (open bandana and wave it around) OK, first of all, open your bandana. volunteer: (peels banana) OK, it's open. magician: OK, now, fold it. volunteer: (folds banana in half) OK. magician: Now, fold it again. volunteer: Again? magician: Yes, again! volunteer: (folds banana again) OK. magician: Now, twist the banana as tightly as you can. volunteer: (twists banana into mush squeezing out his fingers) OK. magician: (holding his hand out to the side toward the audience) OK, now slap the bandana into my open hand and it will disappear! volunteer: Gladly! (squashes the banana into the magician's hand and then walks offstage) Now the magician can look disgusted at the banana or as a better ending, sticking to the saying 'The Show Must Go On', he can shove the banana mush into his mouth, show his empty hand that it is gone, and take a deep bow! |
Be Prepared | |
| Intended for: | All Scouts |
| Required: | 4 scouts airhorn or siren or even trashcan lids to make a startling loud noise. |
| Preparation: | have one scout in the back of the audience by the last part of the skit. |
| Notes: | This skit fills in between other skits. You need to arrange it with the program leader so he does not announce it as a skit and understands how it works. |
| Script: | First scout seriously walks to center stage, makes the scout sign and waits for silence. When it is fairly quiet, he loudly proclaims "Be Prepared!" and then walks offstage. Another skit or announcement or song. Second scout walks to center stage, raises scout sign and waits for silence. When quiet, proclaims "Be Prepared!" and walks off. Another skit. Third scout does the same thing. Another skit. All three scouts walk center stage and hold up the sign. The fourth scout needs to be in back of audience ready to make noise. When the scouts lower their signs, he blows the horn hopefully startling the audience. All three scouts say, "We told you to BE PREPARED!" |
Bear Attack | |
| Intended for: | All Scouts |
| Required: | 4 or more scouts |
| Script: | 2 scouts are camping out, but only have a one-man tent. They argue about who should sleep inside and finally one winds up laying down 'inside' and the other 'outside'. They fall asleep. A group (2 or 3 scouts) of bears, thugs, or trolls wander by and see the sleeping scout. They rush up and beat on him for a couple seconds and then run off stage. The scout gets up, hobbles to his buddy, explains he was just attacked, and pleads to change places. The other scout won't switch and tells him to go back to sleep. Once settled down, the bears come back and beat on him again. Again, he pleads with buddy to trade. This time, he agrees to switch places. (Can repeat once more if its going well.) After they settle down, the bears come back again. Just as they are going to start beating on the scout outside, one stops and says 'Hey, we've beat this guy up enough - let's get the guy in the tent!!'. |
Big and Strong Like You | |
| Intended for: | Cub Scouts |
| Notes: | The 'Hero' in this skit can be anyone your group recognizes as big and strong - football star, president, cubmaster, ... |
| Script: | Arnold Schwarznegger (Hero) is standing center stage, hands on hips, looking like he is important and in charge. Boy: Mr. Schwarznegger, how can I become as big and strong as you? Arnold: Hmmm, let me see. OK, I will share a secret with you. Go home and rub oil on your head every day for one week. Boy: Wow, Thank you! (exits) Boy: (enters crouching down to be short) Arnold, Arnold, it didn't work! Now I'm even shorter than I was! Arnold: Hmmm, that's strange. Well, go home and rub oil on your head every day for 2 weeks. Boy: Well, OK (exits) Boy: (enters crouching as low as he can) Arnold, Arnold, look at me! I'm shorter than ever! Arnold: I don't understand. Did you do what I said? Boy: Yes! Arnold: What kind of oil did you rub on your head? Boy: Crisco Arnold: Crisco!?! That's not oil! That's SHORTENING!!! |
Brains for Sale | |
| Intended for: | All Scouts |
| Required: | 2 scouts |
| Script: | AAA, BBB, and CCC are three scouts or groups of scouts, with CCC being the one you are kidding. For example, Freshmen, Juniors, and Seniors. Or, Boys, Girls, and Adult Leaders. Or, Patrol 1, Patrol 2, Patrol 3. Scout 1: Brains for Sale! Brains for Sale! Scout 2: Hey, I need some brains. How much are those there? (pointing) Scout 1: Let's see... This is a jar of [AAA] brains - that's $20/pound. Scout 2: No thanks, how about those? Scout 1: Hmmm, ... $30/pound. Those are [BBB, ...] brains. That's a good buy! Scout 2: Well, do you have any others? Scout 1: (look under counter) Ah-ha! Here's a small jar of some very special brains. But, they're $50,000/pound! Scout 2: $50,000!!!! Why so much? Scout 1: These are [CCC] brains - do you have any idea how many [CCC] it takes to fill a small jar like this?!! |
Brains for Sale - Version 2 | |
| Intended for: | All Scouts |
| Required: | 2 scouts |
| Script: | AAA, BBB, and CCC are three scouts or groups of scouts, with CCC being the one you are kidding. For example, Freshmen, Juniors, and Seniors. Or, Boys, Girls, and Adult Leaders. Or, Patrol 1, Patrol 2, Patrol 3. Scout 1: Brains for Sale! Brains for Sale! Scout 2: Hey, I need a brain. How much is that one? (pointing) Scout 1: Let's see... This is a [AAA] brain - that's $20. Scout 2: No thanks, how about that one? Scout 1: Hmmm, ... $30. That's a [BBB] brain. That's a good buy! Scout 2: Well, do you have any others? Scout 1: (look under counter) Ah-ha! Here's a very special brain. But, it's $50,000! Scout 2: $50,000!!!! Why so much? Scout 1: That's a [CCC] brain - brand new, never been used! |
Bravest Scout in the World | |
| Intended for: | Cub Scouts |
| Required: | Leader (the victim) 4 to 10 scouts A trophy materials for simple costumes for dracula, mummy, werewolf would be a plus. |
| Preparation: | Give the trophy to the unsuspecting Leader telling him that you'll ask him to present it to the scout after this skit. Have BILLY the brave scout sitting in the audience. Have all the other scouts offstage. |
| Script: | MC: Scouts, Parents, and Guests - welcome. We have with us today a very special scout. Billy, please come up here. This young man has proven his bravery through trials and challenges most of us would never dream of let alone live through. Billy is afraid of nothing! He has traveled through Transylvania during a full moon, camped out alone in a cemetery, and even kissed a girl once! MC: I'm sure some of you probably don't believe anyone could be so brave so I've rounded up some of the most gruesome monsters that have ever walked the face of the earth. Billy will demonstrate his bravery for you. MC: Here comes DRACULA - a blood-thirsty fiend from the old country! (Dracula glides up to Billy and raises his arms about to attack.) (Billy smiles and shakes his hand.) (Dracula dejectedly shuffles off behind Billy while werewolf is coming on.) MC: And now, a foul werewolf from England - a ferocious beast of the night! (Werewolf charges in, growling and clawing the air.) (Billy yawns as he looks at the werewolf.) (werewolf whimpers away behind Billy as mummy comes in.) MC: The mummy! an undead creature from Egypt! (Mummy walks in with arms straight ahead, groaning and mumbling.) (Billy checks his wristwatch and looks bored.) (mummy shuffles away as next monster comes in.) You can use zombie, King Kong, Gollum, ... but Billy is friendly or bored with them all. Finally all the monsters are gathered behind Billy. MC: As you can see, nothing scares this bravest of scouts, not even the most hideous monsters of the world. And, to recognize Billy's bravery, our leader, Mr. ______, will now present him with a small trophy. Good job, Billy! (Billy needs to keep looking out at the audience and smiling. As the leader gets close to him and holds out the trophy, Billy turns from the audience to look at him. Then with a terrified look on his face he runs away from the leader screaming. All the monsters and MC also run away yelling, screaming, and moaning as they leave the stage.) |
Broken Finger | |
| Intended for: | All Scouts |
| Required: | 2 scouts |
| Script: | Scout #1: Hey, Johnny, you're good with first aid. I need your help. Scout #2: OK, what's the problem? Scout #1: When I touch my forehead with my finger, it really hurts. When I push on my jaw, it's also painful. When I press on my stomach, I almost cry. What can it be? (does each thing as he says them, always pushing with the tip of the same finger) (Scout #2 looks in his ears, listens to his heart, has him open his mouth, ...) Scout #2: Man, I don't know. You'd better go see the doctor right away. Scout #1: OK, I'll be right back. (Scout #1 runs offstage and returns right back.) Scout #2: So, what did the doctor say? What's wrong with you? Scout #1: He says I have a broken finger. |
Brownie Pudding | |
| Intended for: | All Scouts |
| Required: | A trash can, bowl or paper bag. Sheet of paper with scribbling on it. Brownies(optional) |
| Notes: | This skit can be made even more gross by adding elements such as actually putting pudding into the bag or other container and then having last scout smear it on his face as he eats it. You can use more or less scouts. |
| Script: | Scout 1: I've been watching the food network lately, I have been inspired to cook. Scout 2: Oh no, last time I tried your cooking I got sick. Scout 1: I've gotten much better, I'll prove it. taste these brownies that I made. Scout 2: (tastes brownie, throws up in bag, runs away) Scout 3: What's up with him? Scout 1: Nothing, want a brownie. Scout 3: Sure. (tastes brownie, throws up in bag, runs away) Scout 4: What happened to him? Scout 1: He's, uh, fine. Taste a brownie. Scout 4: Sure. (tastes brownie, throws up in bag, runs away) Scout 1: I give up, I guess I wasn't meant to be a chef! (walks or runs away) Scout 5: (walks in, sees sickness bag, looks at it, digs in) Mmmmmm, warm Brownie Pudding! |
Brushing Teeth | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts toothbrushes for each 2 cups |
| Preparation: | Scout #1 has water in his cup. Last scout has a mouth full of water. |
| Notes: | This is like the Earwashing Skit |
| Script: | Scouts stand shoulder to shoulder facing audience, each with a toothbrush ready. Scout #1 on the left, Last scout on the right. #1 and Last each have a paper cup. Scout #1: On our last outing, our leader taught us how to keep our teeth clean AND conserve water. We're going to teach you so we can all help conserve water. Scout #1 takes a drink of water from his cup and brushes his teeth. He swishes the water around, then leans over to the next scout and pretends to spit it into his ear. He then says, 'Aaaaah, refreshing!' or some such thing. Next scout brushes, swishes, and spits. Continue on down the line to the last scout. The last scout (with a mouthful of water) brushes, swishes, and then spits a stream of water into his cup or out on the ground if outside. |
Bubblegum | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts chair |
| Script: | Scout walks onstage, sits down while pretending to chew gum. He takes his pretend gum out of his mouth, sticks it to the back of the chair, then walks off. Next scout jogs onstage looking tired. He leans on the back of the chair with his hands and finds the gum on his hand. With a disgusted look, he wipes it off his hand onto the chair seat. Next scout comes out and sits on the chair. After a few seconds, he tries to get up and notices the gum has him stuck. He peels it off and throws it on the ground. Next scout walks across and steps on the gum, getting his foot stuck. He peels it off and, being a nice guy not wanting anyone else to step in it, sticks it to the back of the chair. First scout comes back on, sits down, reaches back and finds his gum still there. He pops it in his mouth, starts chewing and walks offstage. |
Burning Schoolhouse | |
| Intended for: | Cub Scouts |
| Required: | 4 or more scouts one adult leader (optional) a cup for each scout |
| Script: | Scouts are standing around talking center stage. Old man runs up to them from the left. Man: The school house is burning! (points back to the left) Scouts: (very excitedly) The school house is burning! The school house is burning! (Scouts run offstage to the right. One scout comes running back across the stage to the left carrying a cup. Second scout comes across with a cup while the first returns to the start. Scouts are running back and forth across the stage while the man stands there watching them.) Scout : Hurry! Hurry! It’s burning faster! (This continues so that one or two scouts are always crossing the stage area in each direction, urging each other to greater speed and to not spill the contents of the cup.) (Finally the man stops one scout ) Man: Hey, you're never going to put out that fire with those little cups of water. Scout: Water? This isn’t water, it’s gas! |
Can of Cola | |
| Intended for: | All Scouts |
| Required: | one can of cola one stool |
| Script: | First scout brings in a stool, puts it down, leaves. Next scout brings in a can of coka cola, puts it on the stool, leaves. Next scout opens the can of coke, puts it back on the stool, leaves. Next scout drinks the whole can of coke, leaves. Next scout takes the can, leaves. Next scout takes the stool, leaves. Next scout comes in, does a really long burp, leaves. |
Can't Work in the Dark | |
| Intended for: | All Scouts |
| Required: | 4 or more scouts |
| Script: | All scouts are center stage digging with shovels, raking, whatever manual labor they want. One scout just stands there with his arm raised straight as if he were holding a torch in his hand. (Boss walks onstage to survey the work being done. He sees the one guy not working and walks up to him.) Boss: I'm paying you to work, not to just stand around. Why aren't you working? Scout #1: I'm a lightbulb! Boss: Get to work! When I come back, if you aren't working, you're fired! (boss leaves and everyone continues to do the same things. Then, boss returns and sees scout still not working.) Boss: That's it! You're fired! Get out! (scout drops his arm and dejectedly exits stage. As soon as he drops his arm, the rest look around, stop working, and start to leave.) Boss: Hey, why are you guys leaving? Get back to work! Scout #2: How? We can't work in the dark! |
Cancer Operation | |
| Intended for: | All Scouts |
| Required: | 3 scouts, a tin can, knife, spoon, monkey wrench, tweezers, other items that you might want to ad-lib. a table is helpful, a sheet is a good addition |
| Script: | One scout is the patient laying on a table or on the floor. Drape the sheet over him as if he is ready for an operation. He needs to have the tin can hidden at his side away from the audience. One scout, the Doctor, walks in with his hands held up as if he's just scrubbed for surgery. The other carries in all the tools. They lean over the patient. Doctor: Is this the patient, sir? Nurse: Yes, sir. Doctor: Hmmmmmm, looks pretty bad. Nurse: Can you save him, sir? Doctor: Well, sir, I don't know. It'll be tough. Nurse: What does he have, sir? Doctor: It looks like a terrible cancer there, but I think we can do it. Knife! Nurse: Knife, sir. Doctor: Spoon! Nurse: Spoon, sir. Doctor: Oops, that's the liver. Nurse: There's the bowels, sir. Pee-uuu! Doctor: Yes, sir. Those sure smell. Aha, I've found the cancer. Monkey wrench! Nurse: Monkey wrench, sir. Doctor: Tweezers! Nurse: Tweezers, sir. Doctor: There, I've removed the cancer. Nurse: Congratulations, sir. But, what should I do with the can, sir? (while holding up a tin can) |
Chicken Farmer | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts |
| Preparation: | One scout stage left - the chicken hatchery owner Rest of scouts stage right - pretending to all be in a big truck. The driver is a chicken farmer and the rest are his men. |
| Script: | Hatcheryman: (reading a newspaper) Alright! Price of chicken has gone up again. I expect I'll be selling lots of these chicks from my hatchery. (truck drives up and stops a ways away. Driver walks over to hatcheryman.) Chicken Farmer: Howdy, there. Is this Chattanooga Charlie's Chicken Hatchery? Hatcheryman: Sure is, and I'm Charlie. What can I do for ya? Chicken Farmer: Well, I've been farming beets and spuds for the past 10 years and just haven't been making any money. I read that chicken prices are going up so I'm gonna start farming chickens instead. I need me 10 dozen chicks to get started. Hatcheryman: Great, that'll be $100. Have your men load em up from right here. (points behind him to imaginary boxes.) Chicken Farmer: OK, men - load em up! (other scouts scurry back and forth loading the truck. When they are done, the chicken farmer and men all drive away back offstage.) Hatcheryman: (reading the newspaper.) Well, what's that I see coming down the road? Hey, its that new Chicken Farmer's truck. It's only been a week since he was here, I wonder what he wants? Chicken Farmer: Howdy, Charlie. I need another 10 dozen chicks. Hatcheryman: Well, you got in the business at the right time. Prices keep going up. That'll be $120 this time. Chicken Farmer: (pays hatcheryman) OK, load em up. (men load up the truck again and they drive off.) Hatcheryman: (reading the newspaper.) Well, looky there! That Chicken Farmer's back. Now what? Chicken Farmer: Howdy, Charlie. I need another 10 dozen chicks. Hatcheryman: Man, you must have a pretty good size chicken farm going now. That's a lot of chicks. Chicken Farmer: Well, I'm not too sure yet. I think I'm either planting them too deep or too close together 'cause they just aren't growing too fast. |
Chory of Stinderella | |
| Intended for: | All Scouts |
| Notes: | This is just a monologue that is funny to listen to if it is memorized. |
| Script: | Once upon a time, in a coreign funtry, there lived a geautiful birl, and her rame was Ninderella. Linderella cived with her mugly other and her two sad blisters. In that same coreign funtry, there also lived a very prandsome hince, called Chince Parming. Chince Parming was going to have a bancy fall, and he'd invited all the people for riles amound, especially the pich reople. Now Cinderella's mugly other and her two sad blisters went out and bought some drancy fesses to bear to the wancy fall. Rindercella wasn't allowed to go, so all she had to wear were wome rirty old dags. Finally the bight of the nancy fall came, and the mugly other and the two sad blisters rode off in a cancy foach drawn by bour forces. Cinderella couldn't go, so she just cat down and scried. As she was kitten there scrying, her gairy fodgather appeared! He touched her with his wagic mand, and she was instantly dressed in a geautiful bown of ghite and wold, with matching slass glippers! A kig boach and hix white sorses appeared to bake her to the tall. But the father godfairy warned her to be mome by hidnight, or the diss would resappear and the coach would purn into a tumpkin. When Rindercella arrived at the bancy fall, Chince Parming met her at the door, for he had been watching from a widden hindow. Pinderella and the handsome chince nanced all dight, until nidmight, and they lell in fove. Suddenly, the clock mid strucknight! Cinderella slaced down the rairs and ran away. But as she beached the rottom, she slopped her glass dripper. The dext nay, Chince Parming went all over that coreign funtry, searching for the geautiful birl who had slopped her dripper, for he was fuch in move and fad to hind her. After a song learch, he came to Hinderella's souse. He tried the slass glipper on the mugly other, but it fidin't dit. He tried the slass glipper on the sin thigly uster, but it fidin't dit. He tried the slass glipper on the sat ugly fister, but it fidin't dit. Tinally, he tried the slass glipper on Cinderella, and it fid dit; it was exactly the sight rize. So Chince Parming and Cinderella were married and they hived lappily after everwards. Now the storal of this mory is: if you ever go to a bancy fall and want a prandsome hince to lall in fove with you, don't forget to slop your dripper. |
Christmas with the Right Family | |
| Intended for: | Cub Scouts |
| Required: | small gifts for every scout |
| Preparation: | have all scouts stand in a circle, each with a wrapped gift. Explain that you are going to read a story and every time the word Right is said, you pass your gift to the right and every time the word Left is said, you pass it to the left. |
| Script: | Christmas was almost here and Mother RIGHT was finishing the Christmas baking. Father RIGHT, Sue RIGHT, and Billy RIGHT returned from their last minute Christmas errands. "There's not much LEFT to be done," said Father RIGHT as he came into the kitchen. "Did you leave the basket of food at the church?" asked Mother RIGHT. "I LEFT it RIGHT where you told me to," said Father RIGHT. "I'm glad my shopping is done," said Billy RIGHT. "I don't have any money LEFT." The telephone rang, and Sue RIGHT LEFT to answer it. She rushed back and told the family, "Aunt Tilly RIGHT LEFT a package for us RIGHT on Grandpa RIGHT's porch. I'll go over there RIGHT now and get it," she said as she LEFT in a rush. Father RIGHT LEFT the kitchen and brought in the Christmas tree. By the time Sue RIGHT returned, Mother RIGHT , Father RIGHT , and Billy RIGHT had begun to decorate their tree. The entire RIGHT family sang carols as they finished the trimming. They LEFT all of the presents under the tree and went to bed hoping they had selected the RIGHT gifts for their family. Now, I hope you have the RIGHT present for yourself because that's all that's LEFT of our story ... except to wish you a Magical Holiday ... isn't that RIGHT? |
Clean Silverware | |
| Intended for: | All Scouts |
| Required: | 5 to 10 scouts. Some spoons, forks, and knives and bowls. |
| Preparation: | 1 scout is the Cook. 2 scouts are dogs crawling around his feet. The rest are scouts coming to dinner. |
| Script: | (scouts are spread out across stage doing things while the cook is stirring pots with his two dogs crawling around on the ground.) Cook: Come and Get It! (all the other scouts come running and line up in front of the cook to receive silverware and bowls of food.) Scout #1: (when handed silverware) Wow! This spoon is sure clean for being out camping. How do you get them so clean? Cook: Soapsuds and Scrubpad. (cook hands him his bowl of food) Scout #2: (when handed silverware) Wow! This fork is sure clean for being out camping. How do you get them so clean? Cook: Soapsuds and Scrubpad. (cook hands him his bowl of food) (repeat for each scout. When the last scout gets his, the first scout just finishes his meal and brings his dirty dishes back.) Scout #1: Thanks, Cookie. Cook: (whistles and bends down with dishes to the ground offering them to the 2 dogs.) Here, Soapsuds! Here, Scrubpad! (the dogs run over and start licking the bowl while the other scouts watch and get sick.) (optional) Cook: Always do your OWN dishes at camp! |
Clean Socks | |
| Intended for: | All Scouts |
| Required: | 5 scouts a pile of socks |
| Script: | Scout #1: (could be a leader instead) Hey, everybody! Our new socks have arrived! Come and get 'em! [other scouts run onstage and line up to receive socks.] Scout #1: OK, Johnny, how many socks do you need? Scout #2: I need 2 pair. Scout #1: Just two? Scout #2: Yes, I wear one pair for a week while the other pair is in the dirty wash. Scout #1: Yuch! Oh well, here you go. Scout #3: I need 4 pair. Scout #1: Why 4 pair? Scout #3: I put on a fresh pair on Monday, Wednesday, Friday, and Saturday. Scout #1: Well, that's better than wearing them a whole week. Here you go. Scout #4: I need 7 pair. Scout #1: Great. I bet that's a fresh pair every day, right? [gives the socks] Scout #4: Right! Scout #1: That's what I like. A clean scout! Here you go. Scout #5: 12 pair please! Scout #1: 12!? Man, you must really be clean. Why 12 pair? Scout #5: Well, there's January, February, March, ... |
Climbing Lightbeam | |
| Intended for: | All Scouts |
| Required: | flashlight |
| Script: | Scout #1: I can climb anything! Scout #2: Can you climb that tree over there? Scout #1: Simple. No challenge. I'm the best. Scout #2: How about that cliff face? Scout #1: Already did it, up and down. Scout #2: How about the Eiffel Tower? Scout #1: Been there, done that, had french fries at the top. There's nothing I can't climb. Scout #2: Mount Everest? Scout #1: Yep, that took a whole day since there was a raging blizzard. I told you I can climb anything. Scout #2: I bet you 10 dollars I can show you something you can't climb. Scout #1: Yeah, right. It's a bet. Scout #2: (takes out a flashlight and shines it straight up into the air over the audience.) Scout #1: Are you crazy? There's no way I'm climbing that! Scout #2: Ha! I knew it. You can't climb it. Now, pay up! Scout #1: I CAN climb it. But, I'm not stupid. You'd turn off the light when I'm halfway up! |
Clock Inspection | |
| Intended for: | All Scouts |
| Script: | At least 5 scouts, but more if they want bit parts. One scout is the Clock Inspector with a German accent. One scout is the Clock Keeper. The rest are lined up in a row as clocks. Inspector: It is time to inspect your clocks. Keeper: OK, right this way please. (they walk up to first clock in line and the keeper winds it up.) Clock #1: Tick Tock Tick Tock Tick Tock. Inspector: (making mark in his inspection sheet) Very good. (they walk up to next clock in line and the keeper winds it up.) Clock #2: Tick Tock Tick Tock Tick Tock. Inspector: (making mark in his inspection sheet) Very good. (they walk up to next clock in line and the keeper winds it up. Continue for all the clocks except last one.) (wind up last clock.) Last Clock: Tick ___ Tick ___ Tick Inspector: (grabs clock and hauls it away) Vee haf vays of making you Tock! |
Clothes from Eddie Bauer | |
| Intended for: | All Scouts |
| Required: | 5 to 9 scouts |
| Script: | One scout stands center stage, passing the time. As each scout walks past from stage left to right, he mentions part of their clothing and asks where they got it... Scout #1: Hi, John. Nice shirt, where did you get it? Scout #2: Thanks, I got it from Eddie Bauer. (repeat for each scout walking by using shirt, hat, pants, shoes, belt, ...) Finally, a scout walks by with a towel wrapped around his waist (with shorts underneath) and no shirt or shoes or socks. Scout #1: Hey, who are you? Last scout: I'm new here. My name's Eddie Bauer. Some people prefer to use JC Penney or LL Bean for the brand name. |
Contagious Pregnancy | |
| Intended for: | All Scouts |
| Required: | 5 or more scouts 3 chairs a beachball or basketball |
| Preparation: | one scout is the receptionist for a doctor sitting at a chair behind a pretend desk. 2 chairs are set up in the waiting area. Patients check in and then wait in the chairs. |
| Script: | Receptionist: (picking up pretend phone.) Hello, Doctor SpongeBob's office. ... Yes, Mrs. Smith your appointment is for tomorrow at 4:00pm. Thank you. Good bye. (in walks a patient and approaches receptionist.) Patient #1: Hello. My stomach doesn't feel well. Can I see the doctor? Receptionist: Certainly. It will be a couple minutes. Please have a seat. (person sits and another patient walks in. This patient is holding his left arm in pain.) Patient #2: Oooow. I think my arm is broken. Ooow. I've gotta see the doctor. Receptionist: Please have a seat. (patient sits next to other patient. After he sits down, patient #1's left arm flops limp off his lap and he lifts it back up with his right arm, in obvious pain. Patient #2 notices that his arm is miraculously feeling better so he gets up and leaves the office. Patient #1 now alternates between stomache and arm pain.) (in walks patient #3) Patient #3: I've got this twitch in my leg that won't go away. Can you help me? Receptionist: Please take a seat. (#2 sits down and the twitch migrates from his leg to #1's leg. #2 gets up and leaves joyously while #1 watches him leave. #1 is figuring out that he is getting the other patients' ailments.) (#4 comes in.) Patient #4: I've can't seem to keep my head up. My neck feels like rubber. Please help me. Receptionist: Please take a seat. (same thing happens. #1 gets the ailment. Continue this for whatever problems you come up with until the final one.) (last patient walks into the waiting room with a ball under his shirt so he is a pregnant lady.) Patient #1: (sees the pregnant lady. Jumps up and runs away hollering.) |
Dead Body | |
| Intended for: | All Scouts |
| Preparation: | 2 scouts |
| Script: | Scene: One scout lying on the ground, dead. Second scout walks in, sees him, runs for the telephone and dials 911. Panicking and gasping he says: 'Hello 911, there's a dead person here... ' 'Where am I? I'm at Montgomery and Worchestshire.' 'You want me to spell it!?... Uh, M-o-t-n... Uh, M-o-t-g,' (confused) 'Just a minute, I'll drag him over to King and Elm!' |
Depressed Reporter | |
| Intended for: | All Scouts |
| Required: | 5 or 6 scouts |
| Script: | First scout walks out to center stage looking depressed. Scout 1: I'm a reporter. I have been for 12 years. And in all that time, I've never had a real scoop. Never. I'm a failure. I've done this long enough, so now I'm going to jump off this bridge and kill myself. One, two, ... Scout 2: Wait! Wait! Why are you jumping? Scout 1: I'm a failed reporter. I've never had a real scoop." Scout 2: Oh. You think you have it bad, I'm a truck driver, and I've got hemmorroids. I think I'll join you. Scout 1 & 2: One, two, ... Scout 3: Wait! What are you all doing? Scout 2: We're committing suicide. Scout 3: Oh, I'm a grade school teacher. I just realized that I can't stand whiney little kids. I think I'll join you. All: One, two, ... Scout 4: Wait! What are you doing? All: We're committing suicide. Scout 4: Well I'm a florist, and I've got hayfever. sneeze! I think I'll join you. All: One, two, ... Scout 5: Wait! What are you doing? All: We're committing suicide. Scout 5: I'm a Park Ranger and I hate camping. I'll join you. All: One! Two! Three!!! (They all jump, except for the reporter.) Scout 1: Four people jump to their grisly deaths! What a scoop! (He runs offstage, scribbling furiously on his notepad.) |
Did You See That? | |
| Intended for: | All Scouts |
| Required: | 4 scouts |
| Script: | Scene: 4 scouts on a hike. The last one in line is oblivious to the wonders of nature around him while the others are all noticing great things. Scout 1: Wow! Did you see that? (everyone else except the last scout says things like 'Wow, yeah. That was cool!') Scout 4: What? Where? I missed it. Scout 1: It was a huge fish - jumped 3 feet out of the water! (keep hiking) Scout 2: Wow! Did you see that? (everyone else except the last scout says things like 'Wow, yeah. That was cool!') Scout 4: What? Where? I missed it. Scout 2: It was a bald eagle - had a 10 foot wingspan! (keep hiking) (now the last scout figures out he's looking dumb so he decides to play along even though he doesn't notice something) Scout 3: Wow! Did you see that? (everyone else except the last scout says things like 'Wow, yeah. That was cool!') Scout 4: Uh, ... yeah. Amazing! Cool! (looks around searching for whatever it was they saw) Scout 3: It was two bighorn sheep fighting! (keep hiking) Scout 1: Wow! Did you see that? (everyone turns around and looks at the ground behind them and say 'wow. amazing. gosh.' the last scout joins in but is obviously searching around for whatever they saw.) Scout 2: Then why did you step in it? It was the biggest, gooiest pile of bear scat I've ever seen! (last scout looks at shoe and tries to wipe it off on the ground while all the others scatter away saying 'gross! yuch! pee-u!') |
Dirty Socks | |
| Intended for: | All Scouts |
| Required: | 4 scouts 1 large can full of water 4 coffee mugs |
| Preparation: | Place the can in the center of the stage. |
| Script: | Scout 1: (walks to can with his cup, dips it in and takes a drink) 'Yuch! This Camp Tea is awful!' Scout 2: (walks to can with his cup, dips it in and takes a drink) 'Yuch! This Camp Coffee is terrible!' Scout 3: (walks to can with his cup, dips it in and takes a drink) 'Yuch! This Camp Chocolate is disgusting!' Scout 4: (walks to can, reaches in and pulls out pair of socks. Wrings them and says...) 'Aaah, they're finally clean!' |
Dirty Socks - Version 2 | |
| Intended for: | All Scouts |
| Required: | 4 scouts 1 large can full of water big spoon socks or underwear |
| Preparation: | Place the can and spoon in the center of the stage with the socks in the can. |
| Script: | Scout 1: (stirring pot) la-de-da. ... hmmm, I hear nature calling, gotta go. (exits stage left) Scout 2: (enters stage right and walks to can. smells the aroma ) Mmmm, camp soup smells pretty good today. Cookie won't mind if I try it. (takes a sip with the spoon ) Boy, that's good. I can't wait for lunch! Scout 3: (same thing) Mmm, good soup! Scout 4: (same thing) Mmm, good soup! Scout 1: (enters stage left. Stirs pot. ) La-de-da. Scout 2,3,4: (enter stage right together) Hey, Cookie, great soup! Yeah, really flavorful! What kind of soup is it? Scout 1: Soup? I'm not cooking soup! (as he lifts the socks high out of the pot with his spoon and wrings them out) Other people ham it up by acting overly sick, of course. :-) |
Echos in the Woods | |
| Intended for: | All Scouts |
| Required: | 2 scouts 1 leader |
| Preparation: | One scout needs to hide outside the door to the room or in the dark away from the campfire. |
| Script: | Leader: I was reading on the Internet the other day that many [wooded areas or rooms] like this one may have strange ECHOing capabilities. If you shout in just the right direction, the sounds can bounce around off the [trees/hills/walls] and come back. I've asked Bobby here to give me a hand in an experiment. Leader: Bobby, could you please shout something out in that direction (points away from where other scout is hiding). Bobby: (yells in that direction) "HELLO!" Leader: Hmmm, not that way. Let's try this direction. (points towards where scout is hidden). Bobby: HELLO! Echo: HELLO! Hello! hello Leader: Wow! It works! Hey, Bobby, yell something else out there. Bobby: HORSE MANURE! Leader: Hey! That's not very nice. We don't use such language here, Bobby. Try saying something nicer, please. Bobby: Ok, Ok, Sorry. Bobby: [Leader's Name] is the best! Echo: HORSE MANURE! Horse Manure! horse manure |
Elevator to Bathrooms | |
| Intended for: | All Scouts |
| Required: | 5 to 10 scouts |
| Preparation: | One scout at center stage. He is the elevator operator in a department store with 5 floors. Other scouts off to the side of stage. |
| Notes: | The idea is that people are boarding an elevator because they have to use the restrooms that are on the fifth floor. They really have to go by the time it arrives. You can make the building taller if you want the skit to last longer and have more scouts. |
| Script: | Operator: First Floor! (1 person enters elevator).) Scout #1: Fifth floor, please. Operator: Yes, sir. We'll get there. (operator closes door. passenger watches numbers above door.) Scout #1: Come on, 5. Come on, 5. Operator: Second Floor - Sporting Goods. (another person gets on.) Scout #2: Fifth floor, please. Operator: Yes, sir. We'll get there. (operator closes door. passengers watch numbers above door and squirm around some.) People: Come on, 5. Come on, 5. Operator: Third Floor - Kitchen Appliances. (another person gets on.) Scout #3: Fifth floor, please. Operator: Yes, sir. We'll get there. (operator closes door. passengers watch numbers above door and squirm around quite a bit.) People: Come on, 5. Come on, 5. Operator: Fourth Floor - Children's Toys. (another person gets on.) Scout #4: Fifth floor, please. Operator: Yes, sir. We'll get there. (operator closes door. passengers watch numbers above door and squirm around a lot.) People: Come on, 5. Come on, 5. Operator: Fifth Floor - Ladies Apparel and Restrooms! (all people run out of elevator and offstage to use the restrooms.) |
Emergency Alert System | |
| Intended for: | Cub Scouts |
| Required: | 6 to 10 scouts |
| Notes: | Make sure you practice so the Beeeeeps start and stop when they should and so that the punch line does not drag on too long. |
| Script: | All scouts but one stand in line. Lead scout is in front or to one side. Leader: For the next ten seconds we wil conduct a test of the emergency broadcast system. (line of scouts all make Beeeeeeeeeeep sound until the leader raises his hand.) Leader: Thank you. This concludes the test of the emergency broadcast system. Had this been an actual emergency, you would have heard... (line of scouts scream in panic and run around) |
Enlarging Machine | |
| Intended for: | All Scouts |
| Required: | at least 4 scouts and a leader one volunteer (victim) sheet small stick and large branch empty balloon and blown up balloon small dry sponge and large sponge bucket of water tiny paper airplane and very large paper airplane |
| Preparation: | Ask for a volunteer from the audience before the skit is set up. Have the skit leader take the volunteer out of the room for some quick training. Tell him that the leader said this skit can be done only if the floor doesn't get scratched up and nothing gets broken. |
| Notes: | This skit has water so make sure its ok on the floor. The victim should be someone with a good sense of humor. |
| Script: | Leader: Ladies and Gentlemen, I am Gustaf Mulch, world-famous inventor extraordinaire! Today, you are all fortunate to be the first to see my latest invention in action - the Enlarging Machine!!! Leader: Assisting me in my demonstration today is the great [Bob] world-famous sidekick and all-around good guy! Leader: Bob, please take this small item (person hands him the small airplane) and gently toss it into the machine. When it comes back out, please don't let it hit the floor or it might break. I promise you, its completely safe. (Bob tosses the airplane over the sheet and a scout sails the huge plane back out towards Bob. Hopefully, Bob will successfully catch the big plane.) Leader: Wonderful, Bob! You did great! What a huge airplane! (If he did not catch it, tell him to try a little harder next time.) Leader: Bob, let's continue with the demo. (scout hands him the empty balloon.) (Bob tosses the balloon in and a scout tosses the blown balloon back.) Leader: Terrific! Good catch, Bob! We really don't want to scratch the floor or break anything. I must admit this is the best the machine has worked so far! Do we have anything else to try? (scout hands small sponge to Bob) (Bob throws it over and a scout throws back a large soaking wet sponge. Hopefully, Bob is in the habit of catching whatever comes back and catches it) |
Fishing Secret | |
| Intended for: | All Scouts |
| Required: | 4 or 5 scouts |
| Script: | 3 or 4 scouts in a group, all fishing and not catching anything. 1 other scout walks onstage, waves to them and they wave back. He sits aways away and starts fishing. He catches a fish and repeats it a few times. One scout gets up and walks over to the scout that is catching fish. Scout #1: I've been here fishing all day and haven't caught anything. You've almost caught your limit already. What's your secret? Fish Scout : mumble mumble with mouth closed. Scout #1: What did you say? Fish Scout : mumble mumble with mouth closed. Scout #1: Oh never mind! (walks back to buddies) Scout #1: He's kinda strange. I couldn't understand him. Repeat with each scout asking his secret until the last scout tries. Last Scout : We've been here all day and haven't caught anything. What's your secret? Fish Scout : mumble mumble with mouth closed. Last Scout : What? Fish Scout : mumble mumble with mouth closed. Last Scout : Oh, come on. You can tell me, buddy! (and gives him a slap on the back which causes the scout to take a big hard swallow and look kind of sick.) Fish Scout : I said - 'You have to keep the worms warm!' |
Follow the Tracks | |
| Intended for: | All Scouts |
| Required: | 4 scouts |
| Script: | (All scouts are sitting around a campfire. They can be Indians or cavemen or campers.) Scout #1: (walks over to storage box and looks in.) Hey, we're about out of meat. I'm going to go get a deer. (everyone waits while he walks offstage and comes back 15 or 20 seconds later. Could fill the time with a joke or two.) Scout #2: Hey, nice deer! How did you get it? Scout #1: I just followed the tracks. Scout #2: You know, some rabbit would go well with that deer. I'm going to go get some. (everyone waits until he returns.) Scout #3: Nice rabbits. How did you get them? Scout #2: I just followed the tracks. Scout #3: Nothing like a little possom to go with rabbit. I'll go get some. (everyone waits until he returns.) Scout #4: Nice possom. How did you get them? Scout #3: I just followed the tracks. Scout #4: Squirrel always adds flavor. I'll go get some. (everyone waits until he returns.) (Scout #4 comes limping back, broken leg, all banged up and barely alive.) Scout #1: Hey, what happened to you? Scout #4: I just followed the tracks... Scout #4: And a train hit me! |
Fool's Gold | |
| Intended for: | All Scouts |
| Required: | at least 4 scouts - Assayer, his partner, 2 or more miners |
| Script: | The assayer and his partner are in the office, waiting for gold miners to bring in gold from their claims. Partner: Hey, mind if I go across the street to grab a bite for lunch? Assayer: Sure, I'll watch the shop. First miner walks in with a sack. Assayer: Howdy, what can I do for you? Miner #1: I think I found some gold on my claim. Here, tell me what this is and what it's worth. (hands over sack and assayer looks inside) Assayer: This is just fool's gold. Miner #1: Dag num it! I've wasted 3 months in them there hills! (storms out, leaving his sack behind.) As many miners as you have each walk in with a sack and the same general scene unfolds with the assayer getting a pile of sacks. Finally, his partner comes back from lunch. Partner: Hey, whatcha got in all them sacks? Assayer: Ha, I've got all those fools' gold! |
Fred the Flea | |
| Intended for: | All Scouts |
| Preparation: | one scout one volunteer victim |
| Script: | "Here in my hand, I have Fred the Flea. Fred will perform for you some amazing feats. Watch closely." "Fred, do jumping jacks! Very good! Cheer, everyone!" "Fred, do a somersault!" "Fred, do a high jump!" Watch him go way up, then back down. "Now Fred will do a long jump. I need a volunteer to catch Fred." Pick a leader, or someone in authority. "OK, hold your hands out to catch Fred." "Fred, do a longjump!" Watch Fred jump to the volunteer "Oh, wait! He jumped too far - don't move!" Walk over to the volunteer. "Fred seems to have jumped into your hair!" Start picking through the volunteer's hair. "Here we are .. no, that's not Fred." toss the flea over your shoulder. "Ah! No, that's not Fred." "That's not Fred." "Fred, are you in there?" "That's not Fred either." "Fred? Aha! Here he is! He's had a rough day, we're done now." |
Gandhi | |
| Intended for: | All Scouts |
| Required: | 6 or more scouts candle and match match striking surface and tape chair ping-pong ball |
| Preparation: | one scout is Narrator, one is Gandhi, rest are run-ons. one scout as Gandhi (smallest scout is best, bare-footed, dressed up if desired) stands center stage. Gandhi has match striking surface taped to the bottom of one foot. |
| Script: | Narrator: A mystical, peace-loving man from India spent much of his life promoting non-violence. We can learn a lot from this man. His name is Mahatma Gandhi. (Gandhi walks around stage.) Narrator: Gandhi led a simple life and usually walked barefoot. Over time, this made his feet very tough with thick calluses. (scout comes onstage with candle and match, looking for a place to light it.) Scout #1: Gandhi, I am unable to light my candle. Can you help me? Gandhi: Certainly. (he sits down on the chair and crosses his leg up so his soul with the match striking surface is available to the scout, but not seen from the audience. The scout strikes the match, lights the candle.) Scout #1: Oh, thank you, great Gandhi. Gandhi: Don't mention it. (scout walks to stage side to wait for end.) Narrator: Gandhi also fasted many times to make political statements. This lack of food made him quite frail and fragile. (scouts come onstage bouncing a ping-pong ball back and forth. One misses it so it bounces over to Gandhi.) Scout #2: Gandhi, would you please return our ball to us? Gandhi: You bet. (gets up and goes to the ball. Tries to pick it up, but can not because he is so weak.) Gandhi: Sorry, boys. That ball is too heavy for fragile little me. (scouts get their ball and walk to the stage side.) Narrator: Gandhi also ate a simple diet, but it was very spicy Indian food and he did not visit the dentist often. This gave him halitosis, which is just a scientific word for Bad Breath. (scouts come onstage and walk up to Gandhi.) Scouts: Hello, Gandhi! Gandhi: Hiiiiiii, people! (scouts grab their noses and make a deal about how bad it smells, and run to the stage side.) Narrator: Now, you know about Gandhi. He was a Super Callused, Fragile, Mystic hexed by Halitosis. (all scouts run to center stage, link arms with Gandhi, and they all sing the Mary Poppins song...) Super callused fragile mystic hexed by halitosis. Even though the sound of it is something quite atrocious. If you say it loud enough, you're sure to sound precocious. Super callused fragile mystic hexed by halitosis! |
George Washington and the Cherry Tree | |
| Intended for: | All Scouts |
| Required: | 4 scouts |
| Script: | Scene: 3 scouts sitting around a campfire with one scout acting as the adult leader. Leader: We need to reflect on our day at camp. For the most part, I think it was a great day. What do you think? Scouts: yeah! great! really good! Leader: But, there was one instance that we need to take care of. I'm sure you know what it was. I only want to ask once - who rolled the tent over that cliff over there? Scouts: Not me! I didn't! It wasn't me! Don't look at me! Leader: OK, let me tell you a little story about our first president, George Washington. George's dad had a cherry tree that produced lots of cherries every year. One day, when George's dad came home, his cherry tree had been chopped down. Scouts: Huh! Hmmm! Uhuh! Leader: Yep, and when George's dad asked him 'Son, did you chop down my tree?', George, being honest and brave, replied 'Yes sir, I did it.' Well, George's dad said 'Since you told me the truth, we'll pick all the cherries and make a big cherry pie for you.' Scouts: Wow! Really! Huh! Leader: Now, one last time - Who pushed the tent over the cliff? Scout #1: Not me! Scout #2: I didn't! Scout #3: (sheepishly replies) It was me. Leader: (mad and grabs the scout by the arm to take him away.) Come on, then! You're going home! Scout #3: But George Washington got a cherry pie for telling the truth! Leader: George Washington's father wasn't in the cherry tree when George Washington cut it down! |
Good Thing About Christmas | |
| Intended for: | All Scouts |
| Required: | 4 or more scouts - 2 narrators, a scout, an adult, Aunt Ruth. |
| Notes: | Could have more scouts, each with a role to come on and perform for each Good/Bad item. |
| Script: | (Adult Leader could be a larger scout playing the role of a grumpy adult) Narrator 1: A good thing about Christmas is ... Scout : ... Getting Christmas cards. (opens envelope pulls out the card and smiles) Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Writing out and sending the Christmas cards. (pretends to write, gets cramp in his hand and shakes it) Narrator 1: A good thing about Christmas is ... Scout : ... Christmas vacation. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Christmas vacation. (Scouts run around him once yelling) Narrator 1: A good thing about Christmas is ... Scout : ... Dreaming that you're Santa flying through the sky. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Wearing an old rented Santa suit. (smells his armpit) Narrator 1: A good thing about Christmas is ... Scout : ... Having a white Christmas. (flutters his fingers like snow) Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Having a white Christmas. (pretends to shovel snow) Narrator 1: A good thing about Christmas is ... Scout : ... Eating Christmas cookies. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Making Christmas cookies. (pretends to mix the dough in a big bowl) Narrator 1: A good thing about Christmas is ... Scout : ... Santa comes. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Santa's reindeer come too. (takes a step and picks up his foot and shakes it so everyone knows what he just stepped in) Narrator 1: A good thing about Christmas is ... Scout : ... Unwrapping presents. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Cleaning up after unwrapping presents. (pretends to pick up the wrappings from the floor) Narrator 1: A good thing about Christmas is ... Scout : ... Peace on Earth. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... It's not always so peaceful. (Scout 1 pretends to play with loud electronic game, bangs drums or other noisy toy) Narrator 1: A good thing about Christmas is ... Scout : ... Christmas dinner. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Aunt Ruth. (someone runs on stage with a wig on, pinchs his cheek and shakes it, yelling Oh, you're sooo cuute! ) Narrator 1: A good thing about Christmas is ... Scout : ... Getting a do it yourself - build your own motorcycle kit and your Dad is going to help you put it together. Narrator 2: A bad thing about Christmas is ... Adult Leader: ... Opening the box and finding the instructions are in Chinese. Narrator 1: A good thing about Christmas is ... Scout : ... it's only ___ days away. Narrator 2 A bad thing about Christmas is ... Adult Leader: ... It only comes once a year. Merry Christmas! |
Got Any Duck Food? | |
| Intended for: | All Scouts |
| Script: | Scout 1 stands behind box or chair or table being used as the store counter. Customer: (walks in and faces store owner) Got any duck food? Owner: No, this is a hardware store. We don't sell duck food. (customer leaves and comes back the next day) Customer: Got any duck food? Owner: No! This is a haaaaardwaaaaaaaare store. We....do....not....sell....duck....food. (customer leaves and comes back the next day) Customer: Got any duck food? Owner: No! No! No! And, if you ask me again, I'm gonna nail your feet to the floor! (customer leaves and comes back the next day) Customer: Got any Nails? Owner: No. Customer: Got any Duck Food? |
Gravity Check | |
| Intended for: | All Scouts |
| Required: | 1 scout |
| Script: | The scout runs in from the side of the stage and yells, "Gravity Check!" as he jumps as high as he can. When he lands, he says, "CHECK!" and runs off the stage. Or, if the ground is soft enough and he is tough enough, he can flop on the ground for his landing and yell, "CHECK!" as he staggers off stage. |
Great Raisins | |
| Intended for: | All Scouts |
| Required: | 5 or more scouts. big dark-colored garbage bag for each. |
| Preparation: | all but one scout puts a garbage bag on like a coat - with a hole cut out for his head. |
| Script: | All scouts but one are Raisins and they come on stage and line up. They sing the Raisin Bran song. "We are the raisins that make the Raisin Bran so great." over and over and over ... Last scout walks onto stage with his fingertips together over his head so his arms make a big circle - he is the spoon. Raisins: Spoon! Aaaaaah! (and they all run around in a panic, but not too fast) The 'spoon' catches one raisin and takes him offstage. Raisins line up, settle down, and start their song again. Spoon reappears and takes another raisin. Repeat until only one raisin is left. He stands there sadly and sings: "Oh, I wish I were an Oscar Meyer weiner ..." For added fun, have the 'spoon' enter the stage the 2nd or 3rd time with only one arm pointing straight up - he's a knife. :-) One Raisin yells - "Spoon!!!" Another yells - "Hey, its just a knife! I think he's after the jelly." and they all settle down while the knife walks across. Can do the same thing with both arms pointing up with elbows bent to the side slightly - a fork. :-) One Raisin yells - "Spoon!!!" Another yells - "Relax, that's a fork! The eggs are in trouble now!" and they all settle down while the fork walks across. |
Grecian Fountains | |
| Intended for: | All Scouts |
| Required: | 2 scouts 2 water pitchers 2 sheets |
| Preparation: | Wear the sheets like togas and fill the water pitchers. |
| Notes: | If your two actors can make it through the whole thing without cracking a smile, all the better! |
| Script: | Scout #1: (in a most sophisticated voice possible) Ladies and Gentlemen, welcome to this evenings rendition of the much-acclaimed short play 'Grecian Fountains'. This evenings presentation is a one-act play brought to you by the good people at [PetCo, K-Mart, Burger King, ...]. Please refrain from video taping and flash photography. Thank you, and please enjoy the show. Quiet, please! Scout #1 gracefully walks to position stage left while Scout #2 moves to stage right. Both stand tall, still, solemn, and silent. After a few seconds, Scout #1 starts a slow, graceful walk halfway to center stage. There, he faces Scout #2 so he is sideways to the audience, takes a large mouthful from his pitcher, and spits it out in a high, streaming arch like a fountain. Remaining serious the entire time. When Scout #1 finishes, Scout #2 repeats. Scout #1 walks closer to center stage, adding more artistic moves and striking a more difficult pose, such as holding a foot up or arms out. He takes water and spits. Scout #2 repeats. (do this as many times as you want, but don't let it get too old) #1 and #2 should be getting closer all the time. Now, #1 does a graceful dance step so he is right next to and facing #2. He takes water and aims his fountain so it splatters right at and on the feet of #2. #2 dances around #1, takes water, and streams it on his leg. #1 repeats, getting #2 wet on the chest. #2 repeats, streaming water down #1's back or neck. He also needs to have his pitcher raised high and in front of him when he strikes his pose. This is the cue to #1 that the final act is to occur. #1 strikes a pose directly in front of #2 facing him and underneath the upraised pitcher. #1 takes water and raises his pitcher identically to #2. As soon as he lets a trickle of water out of his mouth, or winks, or gives a signal, they both pour slow streams of water from their pitchers on the other for the grand finale. When the pitchers are drained, gracefully turn to face the audience and take deep bows. |
Guess My Line on the Toilet | |
| Intended for: | All Scouts |
| Required: | 2, 3, or more unsuspecting volunteers. 2 scouts to run the skit. a chair. |
| Preparation: | set the chair center stage. select your volunteers and have one scout take them back stage where they can not hear what is going on onstage. |
| Notes: | The skit only works well if the volunteers have not seen it before so it can't be done very often. You might want to have an actual prize that gets the contestants trying their best. |
| Script: | Back stage, the scout tells the volunteers they will be in a contest to get the audience to guess their job. Give each volunteer a different job - racecar driver, weightlifter, horse jockey, newspaper delivery boy, ... whatever you can think of that might be interesting and can be done sitting on a chair. Each volunteer is sent onstage, one at a time, to get the audience to guess their job. Meanwhile, onstage, the other scout is telling the audience that the chair is a toilet seat and we'll see how each of the volunteers use it. Call out the first contestant and see what happens. When the laughs die down, have him stop and get the next contestant. |
Hair in my Hamburger | |
| Intended for: | All Scouts |
| Required: | 3 scouts |
| Script: | (scout #1 enters a restaurant and is seated by scout #2.) Scout 1: I'd like a burger and fries, please. With a coke. Scout 2: Very good, it will be right up. (Scout 2 exits and returns with imaginary plate.) Scout 2: Here you are, sir. Enjoy! (Scout 2 moves off a ways, waiting to serve.) (Scout 1 takes a bite and enjoys it until he stops and pretends to pull a long hair out of his mouth.) Scout 1: Yuch! Waiter! There's a hair in my burger! Scout 2: Oh, I am so sorry, sir. Here, give me that and I will bring you a fresh meal. (Scout 2 leaves and comes back with a new plate.) Scout 2: Here, sir. I brought you new fries also. Scout 1: Thank you. (starts eating again and finds another hair.) Scout 1: Waiter! I found ANOTHER hair. I want to speak to the cook - NOW! (Scout 2 runs offstage and brings back scout 3 who is the cook and pretends to be forming hamburger in his hands.) Scout 1: What is the problem? Don't you know how to make hamburgers? Scout 3: Yes, I do. I make these burgers the same way every time. See? (scout rolls a ball of hamburger in his hands. Then, puts it in his armpit and squeezes his arm down.) |
Hare Restorer | |
| Intended for: | All Scouts |
| Required: | 3 scouts hair spray can |
| Script: | Rabbit is hopping around center stage. Scout enters stage as if driving a car and runs into rabbit. Scout gets out of car and checks rabbit and sees that he is definitely dead. Second scout drives up and stops. Scout #2: What's the matter? Scout #1: I hit this poor rabbit and killed it. Scout #2: Hey, that's no problem. I have just what you need right here - my wife left it in the car. Try it. (hand spray can to other scout. Scout shakes it and sprays a little on the rabbit. Rabbit twitches, gets up, and hops away. As he is hopping, he turns and waves at each hop.) Scout #1: Wow, that's great! What is this stuff? (reads can.) Scout #1: Hair Restorer - restores dead, lifeless hair and gives it a permanent wave. |
Hunting Thanksgiving Dinner | |
| Intended for: | Cub Scouts |
| Required: | 4 to 8 scouts at least one pizza box a bush or cardboard bush cutout |
| Preparation: | Hide the pizza box behind the bush cutout or tape it to the back before bringing it onstage so no one sees it. |
| Script: | (Scout #1 is stalking around the stage obviously hunting something like Elmer Fudd.) Scout #2 walks up to him. Scout #2: What are you doing? Scout #1: Shhhh, I'm hunting Thanksgiving dinner. Scout #2: Oh, ok, I'll help. (stalks around too) (repeat this for as many people as you want. Once they are all stalking, Scout #1 stops suddenly and points to bush.) Scout #1: AH-HA! I've found it! (he reaches behind bush and pulls out pizza box and they all run off to eat.) |
I Ain't Lost | |
| Intended for: | All Scouts |
| Required: | 4 or more scouts a chair a map |
| Preparation: | 1 scout is a local fellow sitting on his front porch. The rest are on a hike and find themselves lost. |
| Notes: | The Local can use a slow drawl accent if that would make it funnier. The hiking scouts get more frustrated with each question asked. |
| Script: | Scout #1: (to other hikers, while looking at map) Gee, guys, looks like we're lost. Scout #2: Let's ask that guy over there for directions. (walk over to Local sitting on chair.) Scout #3: Excuse me, we've been hiking for 20 miles and we seem to be lost. Can you help us? Local: Why, shore, whadda ya need? Scout #1: (looking at map) Can you tell us where Mt. Plummet is from here? Local: Nope, never heard of it. Scout #2: Can you point us towards 'the White River'? Local: Nope, don't know where that's at. Scout #3: How about Fort Smithers? Local: Nope, don't know that one neither. Scout #1: Well, how far is it to 'Red Prairie' then? Local: Sorry, couldn't tell ya. Scout #2: Oh, come on! Where's the closest highway? Local: Highway? Hmm, don't know if there is a highway round here. Scout #3: Sheesh! What DO you know? Local: Well, sonny, I DO know I ain't lost! |
I Gotta Go Wee | |
| Intended for: | Cub Scouts |
| Required: | 4 to 8 scouts and 1 leader |
| Script: | All scouts lay in a line sleeping with leader at one end and Scout #1 at the other. Scout #1: I gotta go Wee. (each scout passes the request down the line until it gets to the leader) leader: you'll have to hold it. (scouts pass the reply back) Scout #1: I really gotta go Wee. (pass it down) leader: No, go back to sleep. (pass it down) Scout #1: But, I REALLY, REALLY gotta go Wee. leader: Alright, go then! Scout #1: (stands up, runs around yelling) WEEEEEEEEE! |
I Saw a Bear | |
| Intended for: | All Scouts |
| Notes: | This skit should only be done with good-natured adult leaders or a scout that knows what will happen. |
| Script: | Ask for volunteers, 5 or more works best. Have the volunteers line up on stage and the skit leader is on the left end of the line. Leader: OK, please crunch closer together. Real close so your shoulders are tight together. That's it! Leader: This is a very simple silly skit so I appreciate you volunteering. When I say "I saw a bear!", you all say "WHERE?". Then, I'll point where and you copy me. Leader: OK, let's try it. Leader: Wait, since we're looking for bear, we'd better crouch down and be careful. (crouch down and check the the rest also are.) Leader: I saw a Bear! Volunteers: Where? Leader: Over there! (big arm gesture and points far to the left with his right hand. All volunteers should then also point.) Leader: I saw a Bear! Volunteers: Where? Leader: Over there! (big arm gesture and points far to the right with his left arm so his arms are crossed. All volunteers should then also point.) Leader: I saw a Bear! Volunteers: Where? Leader: Over there! (big leg gesture and points far to the left with his right leg. All volunteers should then also point.) Leader: I saw a Bear! Volunteers: Where? Leader: Over there! (big head gesture and points far to the right with his head. All volunteers should then also point.) At this point, the volunteers should be in a tight line with most of their weight on their left foot and their right leg out to the left and their head leaning to the right. Not a lot to prevent them from all tipping over with a slight push on the left-most scout. Leader: I saw a Bear! Volunteers: Where? Leader: Over there! (and pushes the first scout in line, hopefully toppling them all down) If they are all adults, the scouts in the audience love it. But, don't expect some of those volunteers to ever volunteer for a skit again if you did not warn them beforehand. |
Ice Fishing | |
| Intended for: | All Scouts |
| Required: | 3 scouts or 2 scouts and adult |
| Preparation: | One scout or adult offstage playing God's voice. |
| Script: | 2 scouts are icefishermen and they walk to centerstage. Ole: Sven, dis looks like a goot spot. Sven: Ya, Ole, let's start here, den. (Sven starts using a manual ice drill to cut through the ice.) God's Voice: There are no fish there! (Sven and Ole jump and look around.) Ole: Sven, let's try over der. Sven: Ya, Ole, you drill the hole dis time. (Ole takes the drill and they move to a new location and start to drill through the ice.) God's Voice: There are no fish there! (Sven and Ole jump and look around.) Ole: My gosh, Sven, we'd best try a different spot I'm thinkin'. Sven: Ya, Ole, dat looks pretty good over der. (Ole takes the drill and they move to a new location and start to drill through the ice.) God's Voice: Listen, you guys, I'm the ice rink manager and THERE ARE NO FISH THERE! |
Infantry Is Coming | |
| Intended for: | Cub Scouts |
| Required: | 4 to 8 scouts seedling or tree branch |
| Script: | Each scout runs across the stage one after another yelling "Run away! The Infantry is Coming!" The last scout walks onstage carrying the Infant Tree and says "the Infant Tree has arrived!" |
Invisible Bench - plus Add-Ons | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts |
| Notes: | This is a funny skit the first time or two you see it. But, around here, it is waaaaay over-used. So, there have been a few add-ons created. See Raking an Invisible Garden skit also. |
| Script: | Scout #1 walks onstage and squats down as if he is sitting on a bench that is invisible. Scout #2 walks up to #1. Scout #2: Whatcha doin'? Scout #1: Just sitting on this invisible bench. Scout #2: Can I join you? Scout #1: Sure. Scout #2 sits down next to #1. Scout #3 repeats the dialog. Each scout comes on and repeats, making a long line of scouts sitting on the bench. Last scout walks up to line of scouts. last Scout : What are you guys doing? all people: Just sitting here on this invisible bench. last Scout : No you aren't. I moved the bench over there. (points) All the sitting scouts fall down. Add-On #1: last Scout : No you aren't. I moved the bench over there yesterday. (points) Scout #1: But, I moved it back here this morning! last Scout : Oh, ok! (and sits down with the rest) Add-On #2: last Scout : Oh, ok! (and sits down with the rest) one more Scout : What are you guys doing? all Scouts: Sitting on this invisible bench. one more Scout : Oh no! I just got done painting that bench! all Scouts: AAAAGH! (stand up and wipe paint off back sides. Add-On #3: one more Scout : Oh no! I just got done painting that bench! Scout #1: Oh, that's ok. We all have our invisible paint suits on. (all stand up, and unzip front of suits and step out.) |
Is It Time Yet? | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts chairs or a bench |
| Preparation: | Line chairs up in a row facing audience. Scouts sit on chairs. |
| Script: | All scouts sit on chairs and cross right leg over left and right arm over left and stretch out like they are resting. Scout on end: (to the scout next to him) Is it time yet? (each scout passes the question down the line to the end) Scout on far end: Nope. (each scout passes the reply back up the line to the end) (wait a few seconds) Scout on end: Is it time yet? (pass it down) Scout on far end: Nope. (pass it back) (repeat a couple times) Scout on end: (to the scout next to him) Is it time yet? (each scout passes the question down the line to the end) Scout on far end: Yep, its time. (each scout passes the reply back up the line to the end) When the reply reaches the end, all scouts stretch, yawn, switch their arms and legs and go back to sleep. |
Jailhouse Jokes | |
| Intended for: | All Scouts |
| Required: | 4 to 8 scouts chairs |
| Preparation: | 1 scout is the jailer 1 scout is a new inmate other scouts are inmates |
| Script: | (jailer leads new inmate to jail cell where all the other inmates are sitting around.) Jailer: Here's your new home. Don't worry, 10 years will go by fast and I'm sure you'll make friend real fast with your new roommates. Ha ha ha! (shoves new guy into cell and locks the door and leaves stage) New Inmate: (timidly) Hi, guys. (other inmates tell him to shut up, sit down, be quiet, don't bother me, pipe down, ...) (wait for a few second pause of silence while the new inmate looks sad and dejected.) Inmate #1: 22! (everyone but new inmate laughs.) Inmate #2: 57! (everyone but new inmate laughs.) Inmate #3: 98! (everyone but new inmate laughs.) (new inmate looks confused and can't figure out what is going on.) New Inmate: I don't get it. What are you guys laughing at? Inmate #1: We've been locked up in here so long we've memorized all the jokes we know. So, to save time, we gave each joke a number and when someone says a number, we know what joke they're telling. New Inmate: Oh! I'll give it a try. "63!!!" (no one laughs. they just look at him.) New Inmate: What? Why didn't anyone laugh? Inmate #2: I guess some people just can't tell a joke. |
Jelly Beans Please | |
| Intended for: | All Scouts |
| Required: | 5 or 6 scouts |
| Script: | One scout is the candy store owner standing behind his counter - he's a little old man. The other scouts all come into his store and stand in a line waiting to buy candy. After each scout buys his candy, he just waits for his buddies to finish buying. Owner: Hello there, young scout. What candy would you like today? Scout 1: I'd like a quarter's worth of jelly beans, please. Owner: (pointing to the highest shelf on the wall behind him) You mean those jelly beans waaaay up there? Scout 1: Yes, please. Owner mimes getting a ladder, climbing it, getting the jar of jelly beans, climbing down, opening the jar, scooping out a few beans into a bag, and closing the jar. Owner: 25 cents, please. Scout 1: Thanks! Owner mimes climbing the ladder, replacing the jar, and climbing down the ladder. Owner: Next, please. Scout 2: I'd like a quarter's worth of jelly beans, please. Owner: (pointing to the case in front of him) Are you sure you don't want some Swedish fish or licorice laces? Scout 2: No thanks, just jelly beans. Owner mimes again. Owner: 25 cents. Scout 2: Thanks! Owner finishes mime. Owner: Next, please. Scout 3: I'd like a quarter's worth of jelly beans, please. Owner: Aw, man! Look at these great jawbreakers and lemon drops! Scout 3: No thanks, just jelly beans. Owner mimes again. Owner: 25 cents. Scout 3: Thanks! (Can do this more times with more scouts, but it gets old quickly) Owner: Next! Owner: Hey, I suppose you want a quarter's worth of jelly beans too? Scout 4: No, thank you. Owner mimes climbing the ladder, replacing the jar, and climbing down the ladder. Owner: OK, what do you want then? Scout 4: I'd like a dime's worth of jelly beans, please! Owner groans and chases all the scouts out of his store, running like a little old man. |
Lemonade for Sale | |
| Intended for: | Cub Scouts |
| Required: | 4 scouts water pitcher (or pretend) |
| Preparation: | One scout is the lemonade stand owner. The others are customers. |
| Script: | Owner: Lemonade! 10 cents a glass! Lemonade! Scout #1: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: Lemonade! 10 cents a glass! Lemonade! Scout #2: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: Lemonade! 10 cents a glass! Lemonade! Scout #3: I'll take some. Mmmm, that's good lemonade. Where is it from? Owner: It's from Orlando. (customer walks away) Owner: (looks in pitcher) Hmmmm, it's getting a little low. Orlando! (whistle) Here, boy! Orlando! (scout acting as dog crawls in, barking. He lifts leg to go in the pitcher if it needs to be made obvious.) |
Lighthouse Stairs | |
| Intended for: | All Scouts |
| Required: | 4 scouts |
| Notes: | A man lives in a lighthouse. For some unexplained reason, only the stairs are used and not the elevator. |
| Script: | Start with one scout onstage. He looks at his wristwatch. Keeper: Oops, time to check the light. He walks around and around and around the clockwise acting like he is climbing a circular staircase to the top of the lighthouse. After 3 or 4 or 12 circles (depending on the actor), he pauses and listens. Keeper: Oh no! The phone! He runs around and around the opposite direction the same number of times and picks up the phone. Keeper: Hello? Hello? Rats, they hung up! He returns to climbing the stairs. Partway up, he hears the phone again, runs down, and answers it. Keeper: Hello? Oh hi, Johnny. Sure, bring your cousin from Nebraska that has never seen a lighthouse over, I'll give him a tour. Bye. Keeper: I'm sure I have enough time to go check that light before Johnny gets here. He starts running around up the stairs. Two scouts come onstage and pretend to knock on the door. The lighthouse keeper stops, and runs around the other direction down to greet them. Keeper: Hi, guys! The view from the top is great! I'm just heading up there to check the light, so let's go! They walk around up to the top. The cousin from Nebraska should get more and more tired with each circle they climb. Keeper: There it is! Look at that ocean! Just then, the cousin collapses. Keeper: Oh No! Johnny, go call 911! Johnny runs around and around, then stops, turns around and runs around and around back up. Johnny: I forgot the number! Keeper: 9-1-1! Johnny runs back down and calls. He then runs back up. 4th scout comes onstage and knocks on the door. Johnny runs down to get him. They run back up. Doctor: This looks bad. He needs to get to the hospital! Keeper and Johnny pick up cousin and try to carry him down the stairs. Johnny: Oh no, the stairwell is too tight, we can't carry him down. Keeper: (reaching to the side and presing a button) No problem, we'll take the elevator. |
Listen! | |
| Intended for: | All Scouts |
| Script: | One scout comes onstage and starts listening intently to something far off up in the air. The rest of the scouts walk up to him. Scouts: Hey, what are you doing? Scout #1: Listen! (other scouts stop and listen.) Scout #2: I don't hear anything. Scout #1: LISTEN! Scout #3: I don't hear anything either. Scout #1: You know, It's been like that all day! |
Lone Ranger and Tonto | |
| Intended for: | All Scouts |
| Required: | 5 scouts |
| Script: | Lone Ranger: Whew! it sure is a hot day, Tonto! Let's get us a sasparilla to cool off. Tonto: Good idea, Kemosabe. Since it's your birthday, I'll buy the drinks. (while drinking, a cowboy walks up) Cowboy: Hey, either of you riding a white horse? Lone Ranger: Yep, that'd be my horse. Cowboy: Welp, it's standing in the hot sun and there's no breeze at all. I'm afraid he's not lookin' too good. Lone Ranger: Whoa, I'd better get out there and stir up some breeze, then. Tonto: Kemosabe, it's your birthday, let me go cool off your horse. Lone Ranger: Why, thanks, Tonto. It's great having a side-kick like you. (Tonto walks 'outside' where the horses are and starts running around in a circle, to generate a breeze around the horse.) (Another cowboy walks past Tonto and up to the Lone Ranger) Cowboy #2: Hey, any of you guys riding a white horse? Lone Ranger: That'd be me, pardner. Cowboy #2: Well, you left your engine runnin'. |
Lost Bubblegum | |
| Intended for: | All Scouts |
| Required: | a bunch of scouts - at least 2 |
| Script: | One scout walks across the stage, stumbles, and falls at center stage. He needs to make his forehead hit the ground, but not hard, and then stay there. The person struggles to get up, but he can not move his forehead from the spot where it is stuck. He should work his way up to having his butt sticking up and only his feet and forehead on the ground, squirm around, spin around, maybe do a headstand, whatever. He should make this as comical and energetic as he can. He should call for help, very loudly, saying his forehead is stuck. If you have extra scouts, they should walk past, look at him or ignore him or steer clear of him, but not help. Finally, the last scout comes running to the stuck scout, grabs him around the chest/shoulders and mightily heaves him to his feet. Stuck Scout: Oh, thank you, thank you, thank you! I thought I'd be stuck there forever. Thank you for rescuing me. You're my hero! ... Rescuing Scout: Stop! What's that on your forehead? (he reaches out and plucks an invisible something off the stuck scout's forehead, looks at it, then pops it in his mouth and starts chewing) Rescuing Scout: Hey, I knew I lost my bubblegum around here somewhere. Thanks for finding it for me! |
Lost Green Ball | |
| Intended for: | Cub Scouts |
| Required: | 4 to 6 scouts |
| Script: | First scout is looking around for something on the ground center stage. (next scout walks up to 1st.) Scout #2: What are you doing? Scout #1: Looking for my green ball I lost. Will you help me? Scout #2: Sure. (starts looking.) (repeat for all scouts. After all are looking, first scout finally gives up looking.) Scout #1: Oh well, I don't think we're ever going to find it. I'll just make another one. (he starts picking his nose and using the contents to roll a ball in his hands.) |
Lost Quarter | |
| Intended for: | All Scouts |
| Required: | 4 or more scouts a flashlight (optional) |
| Script: | (One scout stands onstage holding the flashlight overhead pointing to the ground - he is a lamppost and just stands there the whole time.) (scout #1 is searching the ground where the light is shining.) Scout #2: Hey, what are you looking for? Scout #1: I lost a quarter. Scout #2: Here, I'll help you find it. (starts searching in same area) Scout #3: Hey, what are you looking for? Scout #1: I lost a quarter. Scout #3: Here, I'll help you find it. (starts searching in same area) [continue for as many scouts as you have] (After searching awhile, a scout finally asks) Scout #2: Man, I just don't see it. Are you sure you lost that quarter here? Scout #1: No, I didn't lose it here. I lost it over there. Scout #2: What? Then, why are we searching over here? Scout #1: Because the light is better over here! |
Lucky Boxer | |
| Intended for: | All Scouts |
| Required: | 4 scouts a frying pan |
| Script: | Announcer: Ladies and gentlemen, welcome to the main event. In this corner, weighing in at 225 pounds, undefeated in 138 fights, current world heavyweight champeeeeeen, Big Bart! And, in this corner, weighing in at 68 pounds, before drying after a shower, the contender, Little Mo! Announcer: Boxers ready? Fight! (Big Bart pounds on Little Mo. A right, a left, an uppercut, a roundhouse, remember which punches are used. Finally, with Little Mo nearly dead, he takes one feeble swing and Big Bart's nose and Big Bart falls down - knocked out.) Announcer: (stands over Big Bart) 1, 2, 3, he's out! Little Mo wins! Let's see that spectacular upset again in slow motion. Big Bart gets up and the boxers repeat the scene slowly. When Little Mo takes his slow, weak swing, another scout runs up behind Big Bart (in normal speed) and whacks him on the head with the frying pan and runs offstage. |
Magic - Mystic Reader | |
| Intended for: | All Scouts |
| Required: | slips of paper and pencil for each scout |
| Preparation: | Have an accomplice in on the trick. |
| Script: | Have everyone (including your accomplice) carefully write their favorite food and color on the paper. Fold the paper and put it in a bag. (Your accomplice puts his hand in the bag, but has already hidden his paper in his pocket and does not drop in his paper!) After all papers are in the bag, shake it up, and draw one out. Put your hand with the paper in it up to your forehead and concentrate. After a few seconds tell the group that it says "Clam Chowder" and "Purple". Open the paper to verify it, nod, and ask who wrote that? Your accomplice says, "That was me!". (Actually, you are reading the paper to see what the next words are that you will 'read'.) Reach in and pull out another paper and put it to your forehead. Announce that it says whatever was written on the previous paper and ask who's it is. Continue to do this for all the papers, being as dramatic as you can. When there are no papers left, there will still be one scout that was not guessed. Ask if there are any scouts left that you haven't guessed. When he says 'Yes', say that you will try to guess his even though his paper has disappeared. Of course, you guess it perfectly! |
Measuring Leader's Coffin | |
| Intended for: | Cub Scouts |
| Required: | small cup of water 3 oz. sheet 2 scouts volunteer with long pants (victim) |
| Notes: | Have a 3rd helper bring the cup of water onstage after the body is covered, or have it hidden somehow. A small balloon stored in one scout's sleeve or pocket works. Pour the water down the opening where the pants leg falls away from the ankle so it runs down. |
| Script: | 2 scouts play the roles of undertakers in the wild west (or whatever theme you want). They ask the volunteer to lie on the ground, having just been killed in a show-down (duel, war, hiking accident, ...) While Scout 1 is doing his first speech, Scout 2 drapes the sheet over the body and whispers in the volunteers ear that all he has to do is lift the part of his body that they touch to make it funnier since he's dead. Scout 1: (western drawl. ) This here's poor ol' Pistol Pete - the best darn sheriff our little town ever had. Sorry to say the Bushwhack Gang done kilt him last night when they robbed the bank. Me and Clyde here is gonna bury him this afternoon so's we's got to measure him for his coffin first. Scout 2: (helps lift volunteers head and measures the left ear through the sheet) His left ear's 3 inches, Carl. Scout 1: OK, his right ear's 7 inches, Clyde. (writes down numbers on imaginary pad and pushes head back down if needed) Scout 2: (raises left hand) His left hand's 6 inches, Carl. (pushes hand back down) Scout 1: OK, his right hand's 11 inches, Clyde. Scout 2: His left arm's 20 inches, Carl. Scout 1: OK, his right arm's 38 inches, Clyde. Hmm, this coffin is gonna be tricky. Scout 2: His left foot's 8 inches, Carl. Scout 1: OK, his right foot's 18 inches, Clyde. Gotta adjust for that, I guess. Scout 2: His left leg's 20 inches, Carl. Scout 1: (raises right leg up and slowly pours water down it) OK, his right leg's 42 inches, Clyde. (at this point, either the volunteer notices the water and the scouts run away. Or, the scouts need to wrap up the skit.) Scout 2: Well, Carl, we best go get busy on that coffin now. Looks like we'll have to charge extra for a custom fit and waterproof lining! |
Musical Toilet Seats | |
| Intended for: | All Scouts |
| Required: | 4 scouts cardboard toilet seat cutouts (optional) |
| Script: | (one scout is a door to door salesman, selling Musical Toilet Seats. Other three scouts are placed around stage, each at their own homes) (salesman walks up to 'door' of first customer and pretends to knock. Customer walks to door and opens it.) Salesman: Good morning, sir, I'd like to show you the newest thing in modern electronic technology. I've developed the new musical toilet seat. Would you be interested in buying this modern day marvel? Customer #1: What music does it play? Salesman: Why, I have a complete library of songs, just tell me what you'd like. Customer #1: Do you have one that plays Dixie? Salesman: Absolutely! Here you go! (hands him a seat and gets paid.) Salesman: I'll check back tomorrow to make sure you are happy with your purchase. Thank you! (customer closes door, salesman walks to next house) (Repeat for customer #2 who asks for 'Yellow Submarine') (Repeat for customer #3 who asks for 'Star Spangled Banner') the next day... (salesman knocks on customer #1's door) Salesman: How did you like the musical toilet seat? Customer #1: It was great! It played Dixie and I sat there with a bucket of fried chicken enjoying each note. Salesman: Wonderful! Nice doing business with you. (salesman knocks on customer #2's door) Salesman: How did you like the musical toilet seat? Customer #2: Just fine. It played Yellow Submarine and I pretended I was bombing the submarine. Salesman: Whatever! Nice doing business with you. (salesman knocks on customer #3's door) Salesman: How did you like the musical toilet seat? Customer #3: Awful, just awful! I want you to take it back! Salesman: What? You are my first unsatisfied customer ever! Why don't you like it? Customer #3: Every time I sit down to go, it starts playing the Star Spangled Banner and I have to stand up and salute! |
My Centipeed | |
| Intended for: | Cub Scouts |
| Required: | 6 scouts one good-humored volunteer (victim) one safe volunteer paper cup of water sheet or blanket |
| Preparation: | 5 scouts line up single file with blanket over their heads and covering them - they are a centipede. The last scout has a small cup of water hidden. |
| Script: | Scout 1: Ladies and Gentlemen, please welcome Sinbad, my pet centipede! (centipede enters center stage) I have spent many hours training him to do the most amazing tricks. To demonstrate his talents, I need 2 volunteers from the audience please. (choose 2, one will be a victim) Scout 1: Please stand here and here (instructs vol |